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A Hermes cargo planner and SCU calculator — split contracts into real 1 to 32 SCU boxes, auto-pack them onto the ship's 288 SCU locked grid with true 2-layer stacking, and manage multi-stop, multi-leg missions
Optimise Route works as a hauling route planner, clustering your stops by planet and re-packing your cargo so whatever you need to unload first loads in last — a solid planning aid, not measured real distances, so reorder by your own map knowledge if something looks off
Some contracts have more than one pickup and/or drop-off. Add the first leg as a new mission, then add any further legs to that same mission here.
Click and drag a box directly on the grid to move it. The preview turns green when the drop is valid and red when it would overlap another box — release to drop, or release over an invalid spot to cancel. Boxes taller than 1 layer (dark shade) span both layers; a lighter inset box means it's sitting on top of another box in the same tile. The number on each box is its stop number on the route.
This is a personal, fan-made Hermes cargo planner and SCU calculator, built for planning multi-stop hauling runs around Stanton. It's not affiliated with Cloud Imperium Games or Roberts Space Industries in any way — just a tool built by a player, for players.
The cargo grid is modeled on the Hermes's real locked capacity — 288 SCU across two sides — using actual 1, 2, 4, 8, 16, 24, and 32 SCU box sizes with real 2-layer stacking, plus a loose cargo margin for anything that doesn't fit the locked grid. Missions can have multiple pickup and drop-off legs, and auto-packing loads cargo so whatever you need to unload first ends up easiest to reach. Route ordering comes from a dependency-aware planet-clustering heuristic — there's no live "official" Stanton distance API, so this is a solid hauling route planner rather than a guaranteed-shortest route. You can also switch to a 3D view to see exactly how everything stacks.
Customs scav run planner — pick your scav spawn, tell it what you're after, and it suggests a loot route through real Customs container data, weighted around boss risk zones, ending at a scav-accessible extract.
Beta, Customs only. Route suggestions are a planning aid based on straight-line container proximity, not real pathing around walls/terrain — and the container-to-loot-category mapping is a best estimate from general item knowledge, not exact per-item drop tables. Map data sourced live from tarkov.dev's open community API.
Map by Shebuka / tarkov-dev-svg-maps (CC BY-NC-SA 4.0), the same open project behind tarkov.dev. Spawn/route/loot markers are ours, positioned from live tarkov.dev coordinate data — alignment is close but approximate, not pixel-exact. Scroll/pinch to zoom, drag to pan.
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Pick your Positive and Negative modifiers and track your point balance as you go. Global Modifiers apply to everyone this season, shown below for reference.
Apply to everyone this season — not something you pick, shown here for reference.
Every mod running on the JoefaceGG Project Zomboid server — search by name, then click through to the Steam Workshop page.
New mods added regularly — subscribe so you don't miss updates.
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Interactive 3D visualizer for my actual PC build — install/remove parts and plug in cables directly in the scene.
Drag to orbit, scroll to zoom, right-drag to pan. Click a header marker or a cable connector for details.
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Click a cable connector, then click a header to plug it in. Click a connected connector again to unplug.
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