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288 SCU locked capacity modeled square-by-square, plus the ship's real loose cargo margins and ramp zone.
Click and drag mission cargo anywhere on the grid, locked or loose, with live valid/invalid feedback.
A dependency-aware planet-clustering heuristic that respects pickup-before-delivery, avoids unnecessary planet revisits, and checks off deliveries as you complete them.
Locked grid only — 4 × 18 squares per side, 2 SCU per square, gap row between each contract
Route order comes from a planet-clustering heuristic, not measured real distances — a solid planning aid, but reorder by your own map knowledge if something looks off
Click and drag a mission block directly on the grid to move it. The preview turns green when the drop is valid and red when it would overlap another contract's cargo — release to drop, or release over an invalid spot to cancel.
Tools for Tarkov are on the way. Check back soon, or catch progress live on Twitch/YouTube in the meantime.
This is a personal, fan-made cargo run planner for the RSI Hermes, built for planning multi-stop trade loops around Stanton. It's not affiliated with Cloud Imperium Games or Roberts Space Industries in any way — just a tool built by a player, for players.
The cargo grid is modeled to the ship's real locked capacity (288 SCU, 4×18 squares per side) plus its loose cargo margins. Route ordering comes from a dependency-aware planet-clustering heuristic — there's no live "official" Stanton distance API, so this is a solid planning aid rather than a guaranteed-shortest route.
Built and maintained by JoefaceTTV — catch live runs and development on Twitch or find longer-form content on YouTube.